Wednesday, December 28, 2011

First Post

So this is my first post, I'm mainly going to be using this blog as an image, news, project, story dump, and also to review material I've experienced.

About half way through winter break now,

What I've been playing: Payday the Heist, Red Orchestra 2, Worms Reloaded, and more recently Skyward Sword.

What I've been watching: Panty and Stocking (Revisited), Howls Moving Castle (Revisited), Castle in the Sky (Revisited), Fate/Zero,Tales from Earthsea, Soul Eater

What I've been reading: Umineko 8

What I'm looking forward to: Melty Blood Actress Again Current Codes is coming out on December 31st with netcode being added by february. No idea whats taking them so long to add netcode considering their demo that's been out for 2 weeks has it in there. I've been off of Actress Again for a while so I could start on Current Codes with a blank slate. Judging from the balance notes Kohaku underwent some pretty dramatic changes as well as Yumizuka and Ciel, and I'm anxious to try out Powered Ciel. Overall looks pretty promising, too bad I wasn't able to get the Bluray bundle with Melty Blood, way too expensive. Guess I'll have to support Typemoon some other way.

Fate/Zero left off climatically before its return in Spring. I'm anxious to see if my predictions were correct regarding the boat scene described in Fate/Stay Night. By her own account Saber destroyed a servant and a boat with her noble phantasm in the fourth war and I have a feeling that servant mentioned isn't going to be Caster.

Banjo Tooie is one of my all time favorite games and I finally decided to replay it on the xbox 360. I got 1600 Microsoft points from a good friend as a Christmas gift which I spent on it a couple days ago. I already burned through the re-release of the first game on xbox and I can't wait to check out the new Stop N Swap features that were shrouded by Rare since the original. Stop n Swop was a feature in which you collected secret eggs in Banjo Kazooie that resulted in unlockables in Banjo Tooie. Theoretically this was made possible by quickly swapping cartridges between Kazooie and Tooie but Nintendo lowered the available memory that would allow this swapping and thus ended Rare's idea. Their plan was finally made possible with the hard drives used for Xbox 360s, and they implemented it into the re-release giving the game a whole new reason to be replayed.

That's all I can think of for now, thanks for reading. I'll start doing individual reviews and picture postings soon enough. So I'll leave you with this:

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